Noggt supports all versions from 3.0 to 3.3. 3.3 not yet fully supported as of a change in map.dbc. There will be a new version for this soon. You won’t see all maps with the current version when using 3.3.
The current releases are no full packages but only the executable. For running Noggit you need to get some Files from some older pack and add the executable to there. You might run best by getting a package of old files from Beket's releases. Also, we will add a package of files soon.
If you have an old version and paste the application in the folder while there is a old bookmarks.txt, Noggit will not run until you delete the textfile.
There is a major problem with people using the enUS (and enGB?) version of the game. Noggit somehow deletes WoW/Data/enUS/locale-enUS.MPQ and therefore can’t find needed files and also corrupts WoW so far that it won’t run anymore. You need to back it up in order to still use WoW. Also, to use Noggit you should extract said MPQ to the WoW directory. Its needed that there is a folder WoW\DBFilesClient after extracting. If that’s the case, you did it right. We still have no idea, where this problem comes from.
Saving is on CTRL-S or in the menu. It outputs the ADT (terrain) files to your world of warcraft directory or if specified your project directory. You will find maps in the World/maps folder.
You need to save every ADT tile itself. As of now, Noggit does only save the ADT below the camera. We may implement some function to save all tiles that have been edited.
Yes, in the current version, saving is NOT completely working. Its missing water and does something wrong with doodads. In order to at least have the doodads, save the ADT in Taliis again after you saved it. This fixes the issue.
Yes, shadows seem to be ****ed up. If someone reports that into the bug tracker, I might have a look at it. If not: I don’t care.
You might not be able to run this application on every computer especially, if you have an older or bad graphics card like in a laptop. This results in poor OpenGL capabilities. Noggit needs hell a lot of OpenGL. Therefore updating your drivers may help.
Also, Noggit may have problems with Windows Vista or Windows 7.
Change the path where Noggit gets the data from by changing the WoW location in the registry or running WoW once. Also, you can set it manually by editing the "Noggit.conf" file. You will also be able to set a "project location" where your files get outputted in the future.
Copying and pasting models will work soon in the next version. You will have the possibility to let models be randomly tilt / rotated upon pasting so you can do forests easily.
You better do not have both, WoW and Noggit running at once. This may result in weird problems as both applications use the MPQ files. Also, you shouldn’t use tools on files you have opened in Noggit. It shouldn’t be a problem but you may lose some data.
In case you want to report a problem here or have something to tell us, always tell us at least which revision you used. Also, the logfiles (log.txt) help aswell as the ADT files on some problems. You may want to upload logfiles to pastebin.com rather than pasting them here. Also, images always help.